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Showing posts from October, 2023

Paradox Interactive Worldbuilding

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     I have long been fascinated with the idea of domain play and games in which players can make an impact on the world, not simply act as the main characters in a movie. What happens when the movie is over? How will the characters be remembered when they are gone? Who will remember them? As a GM I hope to provide the players with an experience in meaning making that allows them to build a legacy.     In order to have a game in which it is possible for players to affect history greater detail and care are required in worldbuilding. For players to feel the weight of their actions and receive a feeling of true accomplishment, the world needs to exist in as tangible a sense as possible. This kind of a game requires not only detail, but verisimilitude and objective systems. Players need to know that their actions will succeed or fail based on the objective rules of the imagined world rather than the whims of an idle god (or GM).     I have for several yea...