Skill Specializations for Worlds Without Number
Roots of Knowledge at Utah Valley University I have designed a skill specialization system for Worlds Without Number . I guess I just didn't like the fact that a world-renowned botanist or an expert mathematician could be mechanically identical in term of skills, or that a similarly skilled Greek hoplite and a katana-wielding samurai could exchange weapons be just as effective. The purpose is to increase mechanical differentiation between characters and to provide a wider range of possible areas of learning. The systems is based on the idea of tags, so that players and GMs can designate a reasonable specialization that falls under any skill. You can find a .pdf of the rules here: https://drive.google.com/file/d/1UiSBqGtAlStUugAQXZ19LB8VHao49jfq/view?usp=sharing Here is a .pdf of an updated character sheet with room for skill specializations: https://drive.google.com/file/d/1IduzEHT1i_EbNO2JFQB2pgYaouwPk6Fz/view?usp=sharing Skills vs. Specializations Skills can now be categorized a...