Thoughts On Ars Magica 5th Edition
I was inspired by some of Justin Alexander's posts on Ars Magica to check it out. This isn't a full review but a collection of observations. For a more thorough review, look here . The system does several things that I liked. The focus on building a covenant essentially places the players into domain-level play from the very beginning, foregrounding issues of local politics. Also, there is a strong influence on long-term character development through what D&D would characterize as downtime actions. The systems for things like training, teaching, writing books and developing spells are quite robust and as such play can be easily extended over seasons. This necessarily requires some abstraction, but the benefit is that character arcs are longer and the system supports stories with long-term payoffs. The magic system is central to the entire game and as such it is very detailed, certainly more so than most games I've played or run. It's difficult for me to determine...